M:tG card similarity search
U · Instant
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
Name | Mana | Type | Text |
---|---|---|---|
Coward | 1R | Sorcery | Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn. Time travel. |
Fractured Loyalty | 1R | Enchantment — Aura | Enchant creature Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature. (This effect lasts indefinitely.) |
Fleshpulper Giant | 5RR | Creature — Giant | When Fleshpulper Giant enters the battlefield, you may destroy target creature with toughness 2 or less. 4/4 |
Nylea's Huntmaster | 3G | Creature — Centaur Shaman | When Nylea's Huntmaster enters the battlefield, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.) 4/3 |
Wintermoor Commander | WB | Creature — Human Knight | Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/* |
Shriek of Dread | 1B | Instant | Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) |
Singe | R | Instant | Singe deals 1 damage to target creature. That creature becomes black until end of turn. |
Elvish Warmaster | 1G | Creature — Elf Warrior | Whenever one or more other Elves enter the battlefield under your control, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn. 2/2 |
Fell the Mighty | 4W | Sorcery | Destroy all creatures with power greater than target creature's power. |
Tread Mill | Artifact — Contraption | Whenever you crank Tread Mill, until end of turn, target creature gets +1/+2, gains vigilance, and becomes an artifact in addition to its other types. |