M:tG card similarity search
G · Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
Name | Mana | Type | Text |
---|---|---|---|
Highland Game | 1G | Creature — Elk | When Highland Game dies, you gain 2 life. 2/1 |
Opal Avenger | 2W | Enchantment | When you have 10 or less life, if Opal Avenger is an enchantment, Opal Avenger becomes a 3/5 Soldier creature. |
Corrupting Licid | 2B | Creature — Licid | {B}, {T}: Corrupting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {B} to end this effect. Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
Bog Gnarr | 4G | Creature — Beast | Whenever a player casts a black spell, Bog Gnarr gets +2/+2 until end of turn. 2/2 |
Icatian Priest | W | Creature — Human Cleric | {1}{W}{W}: Target creature gets +1/+1 until end of turn. 1/1 |
Spiritual Guardian | 3WW | Creature — Spirit | When Spiritual Guardian enters the battlefield, you gain 4 life. 3/4 |
Maggot Therapy | 2B | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +2/-2. |
Tarpan | G | Creature — Horse | When Tarpan dies, you gain 1 life. 1/1 |
Elixir of Immortality | 1 | Artifact | {2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library. |
Archway Angel | 5W | Creature — Angel | Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4 |