M:tG card similarity search
3GG · Enchantment — Aura
Kicker {4} Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Yavimaya Enchantress | 2G | Creature — Human Druid | Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield. 2/2 |
Gruesome Encore | 2B | Sorcery | Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else. |
Clear the Land | 2G | Sorcery | Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest. |
Willow-Wind | 4U | Creature — Elemental | Flying When Willow-Wind enters the battlefield, scry 2. 3/4 |
Ebon Dragon | 5BB | Creature — Dragon | Flying When Ebon Dragon enters the battlefield, you may have target opponent discard a card. 5/4 |
Boggart Sprite-Chaser | 1R | Creature — Goblin Warrior | As long as you control a Faerie, Boggart Sprite-Chaser gets +1/+1 and has flying. 1/2 |
Frostboil Snarl | Land | As Frostboil Snarl enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters the battlefield tapped. {T}: Add {U} or {R}. | |
Triskelavus | 7 | Artifact Creature — Construct | Flying Triskelavus enters the battlefield with three +1/+1 counters on it. {1}, Remove a +1/+1 counter from Triskelavus: Create a 1/1 colorless Triskelavite artifact creature token with flying. It has "Sacrifice this creature: This creature deals 1 damage to any target." 1/1 |
Rustspore Ram | 4 | Artifact Creature — Sheep | When Rustspore Ram enters the battlefield, destroy target Equipment. 1/3 |
Two-Handed Axe | 2R | Artifact — Equipment | Whenever equipped creature attacks, double its power until end of turn. Equip {1}{R} |