M:tG card similarity search
7G · Creature — Human Shaman
{1}: Target creature you control has base power and toughness 7/7 until end of turn. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Humble | 1W | Instant | Until end of turn, target creature loses all abilities and has base power and toughness 0/1. |
Ovinize | 1U | Instant | Until end of turn, target creature loses all abilities and has base power and toughness 0/1. |
Omnibian | 1GGU | Creature — Frog | {T}: Target creature becomes a Frog with base power and toughness 3/3 until end of turn. 3/3 |
Hostile Takeover | 2UBR | Sorcery | Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature. |
Scale Up | G | Sorcery | Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Bramblefort Fink | 1G | Creature — Ouphe | {8}: Bramblefort Fink has base power and toughness 10/10 until end of turn. Activate only if you control an Oko planeswalker. 2/2 |
Startling Development | 1U | Instant | Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4. Cycling {1} ({1}, Discard this card: Draw a card.) |
Serpentine Ambush | 1U | Instant | Until end of turn, target creature becomes a blue Serpent with base power and toughness 5/5. |
Voice of the Vermin | 3G | Creature — Human Citizen | Voice of the Vermin enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever Voice of the Vermin attacks, target creature you control has base power and toughness 4/4 until end of turn. 2/2 |
Duskana, the Rage Mother | 2RGW | Legendary Creature — Bear | When Duskana, the Rage Mother enters the battlefield, draw a card for each creature you control with base power and toughness 2/2. Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn. 5/5 |