M:tG card similarity search
1U · Creature — Drake
Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Skyswirl Harrier | 4W | Creature — Bird | Flying 3/4 |
Storm Crow | 1U | Creature — Bird | Flying (This creature can't be blocked except by creatures with flying or reach.) 1/2 |
Suntail Hawk | W | Creature — Bird | Flying 1/1 |
Territorial Roc | 1W | Creature — Bird | Flying 1/3 |
Zephyr Gull | U | Creature — Bird | Flying 1/1 |
Gold-Forged Sentinel | 6 | Artifact Creature — Chimera | Flying 4/4 |
Spawning Pool | Land | Spawning Pool enters the battlefield tapped. {T}: Add {B}. {1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with "{B}: Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | |
Trigger Happy | 1R | Instant | Choose a triggered ability of target permanent. It triggers. You control that ability. |
Protean War Engine | RW | Artifact — Vehicle | As Protean War Engine enters the battlefield, draft a card from Protean War Engine's spellbook and exile it. Whenever Protean War Engine becomes crewed, until end of turn, it becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types. Crew 3 0/4 |
Call Forth the Tempest | 5RRR | Sorcery | Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn. |