M:tG card similarity search
1W · Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.)
Name | Mana | Type | Text |
---|---|---|---|
Ogre Errant | 3R | Creature — Ogre Knight | Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can't be blocked except by two or more creatures.) 3/4 |
Profit | 1W | Instant | Creatures you control get +1/+1 until end of turn. Fuse (You may cast one or both halves of this card from your hand.) |
Sea Kings' Blessing | U | Instant | One or more target creatures become blue until end of turn. |
Pit Imp | B | Creature — Imp | Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1 |
Vampire Bats | B | Creature — Bat | Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1 |
Joraga Bard | 3G | Creature — Elf Rogue Bard Ally | Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn. 1/4 |
Archangel Avacyn | 3WW | Legendary Creature — Angel | Flash Flying, vigilance When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn. When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep. 4/4 |
Defensive Maneuvers | 3W | Instant | Creatures of the creature type of your choice get +0/+4 until end of turn. |
Tribal Unity | X2G | Instant | Creatures of the creature type of your choice get +X/+X until end of turn. |
Army of Allah | 1WW | Instant | Attacking creatures get +2/+0 until end of turn. |