M:tG card similarity search
3GG · Creature — Elf Druid
Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. 3/3
Name | Mana | Type | Text |
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Ghostly Pilferer | 1U | Creature — Spirit Rogue | Whenever Ghostly Pilferer becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: Ghostly Pilferer can't be blocked this turn. 2/1 |
Allied Strategies | 4U | Sorcery | Domain — Target player draws a card for each basic land type among lands they control. |
Sea Gate Loremaster | 4U | Creature — Merfolk Wizard Ally | {T}: Draw a card for each Ally you control. 1/3 |
Stone-Seeder Hierophant | 2GG | Creature — Human Druid | Landfall — Whenever a land enters the battlefield under your control, untap Stone-Seeder Hierophant. {T}: Untap target land. 1/1 |
River Kelpie | 3UU | Creature — Beast | Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/3 |
Hedge Whisperer | G | Creature — Elf Druid Detective | You may choose not to untap Hedge Whisperer during your untap step. {3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.) 0/3 |
Perplexing Chimera | 4U | Enchantment Creature — Chimera | Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.) 3/3 |
Drowner of Secrets | 2U | Creature — Merfolk Wizard | Tap an untapped Merfolk you control: Target player mills a card. 1/3 |
Coal Hill School | Plane — Earth | Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, return target historic card from your graveyard to your hand. | |
Ribbons of the Reikai | 4U | Sorcery — Arcane | Draw a card for each Spirit you control. |