M:tG card similarity search
3R · Enchantment
Creatures you control have haste. Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
Name | Mana | Type | Text |
---|---|---|---|
Solar Tide | 4WW | Sorcery | Choose one — • Destroy all creatures with power 2 or less. • Destroy all creatures with power 3 or greater. Entwine—Sacrifice two lands. (Choose both if you pay the entwine cost.) |
Bala Ged Scorpion | 3B | Creature — Scorpion | When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less. 2/3 |
Hammers of Moradin | 2W | Creature — Dwarf Cleric | Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls. 3/3 |
Divine Retribution | 1W | Instant | Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures. |
Time of Heroes | 1W | Enchantment | Each creature you control with a level counter on it gets +2/+2. |
Gnarled Grovestrider | Creature — Treefolk | Vigilance Other creatures you control have vigilance. 3/6 | |
Mob Rule | 4RR | Sorcery | Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. |
Glory Bearers | 3W | Enchantment Creature — Human Cleric | Whenever another creature you control attacks, it gets +0/+1 until end of turn. 3/4 |
Tortoise Formation | 3U | Instant | Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) |
Craterhoof Behemoth | 5GGG | Creature — Beast | Haste When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control. 5/5 |