M:tG card similarity search
4G · Creature — Giant
When Gingerbread Hunter enters the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") 5/5
Name | Mana | Type | Text |
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Storm-Kiln Artist | 3R | Creature — Dwarf Shaman | Storm-Kiln Artist gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. 2/2 |
Erestor of the Council | 1GU | Legendary Creature — Elf Noble | Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card. 2/4 |
Cloud of Faeries | 1U | Creature — Faerie | Flying When Cloud of Faeries enters the battlefield, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.) 1/1 |
Enclave Elite | 2U | Creature — Merfolk Soldier | Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2 |
Baffling End | 1W | Enchantment | When Baffling End enters the battlefield, exile target creature an opponent controls with mana value 3 or less. When Baffling End leaves the battlefield, target opponent creates a 3/3 green Dinosaur creature token with trample. |
Scurry of Gremlins | 2RW | Enchantment | When Scurry of Gremlins enters the battlefield, create two 1/1 red Gremlin creature tokens. Then you get an amount of {E} (energy counters) equal to the number of creatures you control. Pay {E}{E}{E}{E}: Creatures you control get +1/+0 and gain haste until end of turn. |
Omenspeaker | 1U | Creature — Human Wizard | When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/3 |
Thief of Blood | 4BB | Creature — Vampire | Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. 1/1 |
Gryff Vanguard | 4U | Creature — Human Knight | Flying When Gryff Vanguard enters the battlefield, draw a card. 3/2 |
Great Hall of Starnheim | Land | Great Hall of Starnheim enters the battlefield tapped. {T}: Add {B}. {W}{W}{B}, {T}, Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery. |