Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gitaxian Probe

U/P · Sorcery

({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Dakra Mystic UCreature — Merfolk Wizard {U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card. 1/1
Historian of Zhalfir 2UUCreature — Human Wizard Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card. 3/3
Mouth to Mouth 3USorcery Choose target opponent and target creature they control. You and that player have a breath-holding contest. If you win, you gain control of that creature.
Primordial Sage 4GGCreature — Spirit Whenever you cast a creature spell, you may draw a card. 4/5
Consult the Necrosages 1UBSorcery Choose one — • Target player draws two cards. • Target player discards two cards.
Thoughtseize BSorcery Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Discerning Peddler 1RCreature — Human Rogue When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. 2/2
Last March of the Ents 6GGSorcery This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Hakbal of the Surging Soul 2GULegendary Creature — Merfolk Scout At the beginning of combat on your turn, each Merfolk creature you control explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the exploring creature, then put the card back or put it into your graveyard.) Whenever Hakbal of the Surging Soul attacks, you may put a land card from your hand onto the battlefield. If you don't, draw a card. 3/3
Evil Presents 2BBSorcery Put a creature card from your hand into play under target opponent's control. That creature attacks each turn if able... and always attacks its controller.
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