M:tG card similarity search
· Creature — Phyrexian Jackal
Trample, ward {2}, prowess, prowess (Each instance of prowess triggers separately.) 3/3
Name | Mana | Type | Text |
---|---|---|---|
Old Fogey | GG | Summon — Dinosaur | Phasing, cumulative upkeep {1}, echo {G}{G}, fading 3, bands with other Dinosaurs, protection from Homarids, snow-covered plainswalk, flanking, rampage 2 7/7 |
Jodah's Avenger | 5U | Creature — Shapeshifter | {0}: Until end of turn, Jodah's Avenger gets -1/-1 and gains your choice of double strike, protection from red, vigilance, or shadow. (A creature with shadow can block or be blocked by only creatures with shadow.) 4/4 |
Blind-Spot Giant | 2R | Creature — Giant Warrior | Blind-Spot Giant can't attack or block unless you control another Giant. 4/3 |
Robot Chicken | 4 | Artifact Creature — Chicken Construct | Whenever you cast a spell, put a 0/1 colorless Egg artifact creature token onto the battlefield. Whenever an Egg you control is put into a graveyard from the battlefield, destroy target artifact or creature. 2/2 |
Myrsmith | 1W | Creature — Human Artificer | Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token. 2/1 |
Skyhunter Skirmisher | 1WW | Creature — Cat Knight | Flying, double strike 1/1 |
Battering Craghorn | 2RR | Creature — Goat Beast | First strike Morph {1}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/1 |
Kinjalli's Sunwing | 2W | Creature — Dinosaur | Flying Creatures your opponents control enter the battlefield tapped. 2/3 |
Rith, Liberated Primeval | 2RGW | Legendary Creature — Dragon | Flying, ward {2} Other Dragons you control have ward {2}. At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying. 5/5 |
Nadaar, Selfless Paladin | 2W | Legendary Creature — Dragon Knight | Vigilance Whenever Nadaar, Selfless Paladin enters the battlefield or attacks, venture into the dungeon. (Enter the first room or advance to the next room.) Other creatures you control get +1/+1 as long as you've completed a dungeon. 3/3 |