Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Giver of Runes

W · Creature — Kor Cleric

{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn. 1/2

Similar cards

Color identity:
NameManaTypeText
Good-Fortune Unicorn 1GWCreature — Unicorn Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature. 2/2
Kabuto Moth 2WCreature — Spirit Flying {T}: Target creature gets +1/+2 until end of turn. 1/2
Taken by Nightmares 2BBInstant Exile target creature. If you control an enchantment, scry 2.
Sivriss, Nightmare Speaker 3BLegendary Creature — Snake Cleric Warlock {T}, Sacrifice another creature or an artifact: For each opponent, you mill a card, then return that card from your graveyard to your hand unless that player pays 3 life. (To mill a card, put the top card of your library into your graveyard.) Choose a Background (You can have a Background as a second commander.) 3/3
Athreos, God of Passage 1WBLegendary Enchantment Creature — God Indestructible As long as your devotion to white and black is less than seven, Athreos isn't a creature. Whenever another creature you own dies, return it to your hand unless target opponent pays 3 life. 5/4
Belligerent Sliver 2RCreature — Sliver Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.) 2/2
Mirrorweave 2W/UW/UInstant Each other creature becomes a copy of target nonlegendary creature until end of turn.
Jermane, Pride of the Circus GGLegendary Creature — Cat Performer {G}, {T}: Put two +1/+1 counters on target creature with four or more legs. {1}{G}{G}, {T}: Until end of turn, all creatures able to block target creature with four or more legs do so. 2/3
Steelclad Serpent 5UArtifact Creature — Serpent Steelclad Serpent can't attack unless you control another artifact. 4/5
Guardian of Pilgrims 1WCreature — Spirit Cleric When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn. 2/2
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