Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gixian Infiltrator

1B · Creature — Phyrexian Human

Whenever you sacrifice another permanent, put a +1/+1 counter on Gixian Infiltrator. 2/1

Similar cards

Color identity:
NameManaTypeText
Naughty 1BBSorcery Search another target player's library for a card and put that card into your hand. Then shuffle that player's library.
Overeager Apprentice 2BCreature — Human Minion Discard a card, Sacrifice Overeager Apprentice: Add {B}{B}{B}. 1/2
Fervent Champion RCreature — Human Knight First strike, haste Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target Fervent Champion cost {3} less to activate. 1/1
Vhal, Scholar of Elements 2URLegendary Creature — Human Wizard When this creature specializes, remove all study counters from it. When you do, Vhal, Scholar of Elements deals that much damage to target creature or planeswalker an opponent controls. {T}: Draw a card, then discard a card. 4/4
Disciple of Grace 1WCreature — Human Cleric Protection from black Cycling {2} ({2}, Discard this card: Draw a card.) 1/2
Well Rested 1GEnchantment — Aura Enchant creature Enchanted creature has "Whenever this creature becomes untapped, put two +1/+1 counters on it, then you gain 2 life and draw a card. This ability triggers only once each turn."
Impede Momentum 1USorcery Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Mace of Disruption 1WArtifact — Equipment Equipped creature gets +0/+2 and has protection from Demons and from Devils. Whenever equipped creature attacks, it perpetually gets +1/+0 if it has the same name as another creature you control or a creature card in your graveyard. Equip {1}
Detention Sphere 1WUEnchantment When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
Leave 1WInstant Return any number of target permanents you own to your hand.
Page 338