M:tG card similarity search
2 · Artifact Creature — Phyrexian Horror
When Gixian Recycler dies or is put into your graveyard from your hand or library, conjure a card named Gixian Recycler into your graveyard. Unearth {1}{B} 3/1
Name | Mana | Type | Text |
---|---|---|---|
A Golden Opportunity | 2G | Enchantment — Saga | (As this Saga enters and after your draw step add a lore counter. Sacrifice after III.) I — Conjure a card named Gilded Goose onto the battlefield. II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield. |
Knight in _____ Armor | 1W | Creature — Human Knight Performer | First strike As this creature enters the battlefield, you may put a name sticker on it. This creature has protection from names that start with the same letter as a name sticker on it. 2/1 |
Guess Your Fate | Artifact — Attraction | Visit — Look at the bottom of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize! Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction. | |
Cardboard Carapace | 5G | Enchantment — Aura | Enchant creature For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1. |
Ancestral Anger | R | Sorcery | Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. Draw a card. |
Diviner's Lockbox | 4 | Artifact | {1}, {T}: Choose a card name, then reveal the top card of your library. If that card has the chosen name, sacrifice Diviner's Lockbox and draw three cards. Activate only as a sorcery. |
Rekindling Phoenix | 2RR | Creature — Phoenix | Flying When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with "At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn." 4/3 |
S.N.O.T. | G | Creature — Ooze | You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature. S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.) *²/*² |
Spire Phantasm | 2UU | Creature — Gargoyle Illusion | Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card. Flying When Spire Phantasm enters the battlefield, if you guessed correctly for a card named Spire Phantasm, draw a card. 3/2 |
Galvanic Bombardment | R | Instant | Galvanic Bombardment deals X damage to target creature, where X is 2 plus the number of cards named Galvanic Bombardment in your graveyard. |