M:tG card similarity search
2B · Creature — Phyrexian Human Assassin
At the beginning of your upkeep, if there are three or more creature cards in your graveyard, put a +1/+1 counter on Gixian Skullflayer. 2/3
Name | Mana | Type | Text |
---|---|---|---|
Wrath of Sod | 2GW | Sorcery | Put a manabond counter on all creatures. (They lose all other abilities and become lands with "{T}: Add one mana of this card's color.") |
Hag of Dark Duress | 2B | Creature — Hag Warlock | At the beginning of your upkeep, each opponent discards a card. 2/2 |
Terror of Kruin Pass | Creature — Werewolf | Double strike Werewolves you control have menace. (They can't be blocked except by two or more creatures.) At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass. 3/3 | |
Curse of Chains | 1W/U | Enchantment — Aura | Enchant creature At the beginning of each upkeep, tap enchanted creature. |
Shapeshifter's Marrow | 2UU | Enchantment | At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.) |
Withengar Unbound | Legendary Creature — Demon | Flying, intimidate, trample (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound. 13/13 | |
Vito's Inquisitor | 3B | Creature — Vampire Knight | {B}, Sacrifice another creature or artifact: Put a +1/+1 counter on Vito's Inquisitor. It gains menace until end of turn. 3/3 |
Snapping Sailback | 4G | Creature — Dinosaur | Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) 4/4 |
Whipstitched Zombie | 1B | Creature — Zombie | At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}. 2/2 |
Faithbound Judge | 1WW | Creature — Spirit Soldier | Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb {5}{W}{W} 4/4 |