Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glacial Grasp

2U · Instant

Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Noggle Hedge-Mage 2U/RCreature — Noggle Wizard When Noggle Hedge-Mage enters the battlefield, if you control two or more Islands, you may tap two target permanents. When Noggle Hedge-Mage enters the battlefield, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player or planeswalker. 2/2
The Archimandrite 2URWLegendary Creature — Human Advisor At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4. Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained. Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card. 0/5
Traitorous Blood 1RRSorcery Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Seek Thrills 2GURInstant — Adventure Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Thirst for Discovery 2UInstant Draw three cards. Then discard two cards unless you discard a basic land card.
Shifting Borders 3UInstant — Arcane Exchange control of two target lands. Splice onto Arcane {3}{U} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Homarid Shaman 2UUCreature — Homarid Shaman {U}: Tap target green creature. 2/1
Swift Spiral 1WInstant — Adventure Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Captivating Crew 3RCreature — Human Pirate {3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery. 4/3
A-Public Enemy 2UEnchantment — Aura Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw two cards.
Page 186