Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glacial Wall

2U · Creature — Wall

Defender (This creature can't attack.) 0/7

Similar cards

Color identity:
NameManaTypeText
Faithbound Judge 1WWCreature — Spirit Soldier Defender, flying, vigilance At the beginning of your upkeep, if Faithbound Judge has two or fewer judgment counters on it, put a judgment counter on it. As long as Faithbound Judge has three or more judgment counters on it, it can attack as though it didn't have defender. Disturb {5}{W}{W} 4/4
Lurking Green Dragon 3GCreature — Dragon Flying Lurking Green Dragon can't attack unless defending player controls a creature with flying. 4/4
Scalding Salamander 2RCreature — Salamander Whenever Scalding Salamander attacks, you may have it deal 1 damage to each creature without flying defending player controls. 2/1
Briarknit Kami 3GGCreature — Spirit Whenever you cast a Spirit or Arcane spell, put a +1/+1 counter on target creature. 3/3
Zephyr Spirit 5UCreature — Spirit When Zephyr Spirit blocks, return it to its owner's hand. 0/6
Moorland Drifter 1WCreature — Spirit Delirium — Moorland Drifter has flying as long as there are four or more card types among cards in your graveyard. 2/2
Tidewater Minion 3UUCreature — Elemental Minion Defender (This creature can't attack.) {4}: Tidewater Minion loses defender until end of turn. {T}: Untap target permanent. 4/4
Genestealer Patriarch 4UCreature — Tyranid Genestealer's Kiss — Whenever Genestealer Patriarch attacks, put an infection counter on target creature defending player controls. Children of the Cult — Whenever a creature with an infection counter on it dies, you create a token that's a copy of that creature, except it's a Tyranid in addition to its other types. 4/4
Innocence Kami 3WWCreature — Spirit {W}, {T}: Tap target creature. Whenever you cast a Spirit or Arcane spell, untap Innocence Kami. 2/3
Wall of Junk 2Artifact Creature — Wall Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.) 0/7
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