Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glacial Wall

2U · Creature — Wall

Defender (This creature can't attack.) 0/7

Similar cards

Color identity:
NameManaTypeText
Tavern Smasher Creature — Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5
Juggernaut 4Artifact Creature — Juggernaut Juggernaut attacks each combat if able. Juggernaut can't be blocked by Walls. 5/3
Secretkeeper 3UCreature — Spirit As long as you have more cards in hand than each opponent, Secretkeeper gets +2/+2 and has flying. 2/2
Suspicious Bookcase 2Artifact Creature — Wall Defender {3}, {T}: Target creature can't be blocked this turn. 0/4
Abuelo's Awakening X3WSorcery Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
Breaker of Armies 8Creature — Eldrazi All creatures able to block Breaker of Armies do so. 10/8
Gloomwidow 2GCreature — Spider Reach Gloomwidow can block only creatures with flying. 3/3
Burning Sun Cavalry 1RCreature — Human Knight Whenever Burning Sun Cavalry attacks or blocks while you control a Dinosaur, Burning Sun Cavalry gets +1/+1 until end of turn. 2/2
Elder Pine of Jukai 2GCreature — Spirit Whenever you cast a Spirit or Arcane spell, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.) 2/1
Camouflage GInstant Cast this spell only during your declare attackers step. This turn, instead of declaring blockers, each defending player chooses any number of creatures they control and divides them into a number of piles equal to the number of attacking creatures for whom that player is the defending player. Creatures those players control that can block additional creatures may likewise be put into additional piles. Assign each pile to a different one of those attacking creatures at random. Each creature in a pile that can block the creature that pile is assigned to does so. (Piles can be empty.)
Page 61