Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gladecover Scout

G · Creature — Elf Scout

Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/1

Similar cards

Color identity:
NameManaTypeText
Paradox Zone 4GEnchantment Paradox Zone enters the battlefield with a growth counter on it. At the beginning of your end step, double the number of growth counters on Paradox Zone. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on Paradox Zone.
Wildheart Invoker 2GGCreature — Elf Shaman {8}: Target creature gets +5/+5 and gains trample until end of turn. 4/3
Soulknife Spy 2UCreature — Elf Rogue Whenever Soulknife Spy deals combat damage to a player, draw a card. 3/2
Hired Hexblade 1BCreature — Elf Warlock When Hired Hexblade enters the battlefield, if mana from a Treasure was spent to cast it, you draw a card and you lose 1 life. 2/2
Hero of Bretagard 2WCreature — Human Warrior Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard. As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types. As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types. 1/1
Furnace Punisher 2RCreature — Phyrexian Warrior Menace At the beginning of each player's upkeep, Furnace Punisher deals 2 damage to that player unless they control two or more basic lands. 3/3
Ranger Squadron 4WWCreature — Cat Ranger Flying Double team 3/4
Sonic Screwdriver 3Artifact {T}: Add one mana of any color. {1}, {T}: Untap another target artifact. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {3}, {T}: Target creature can't be blocked this turn.
Karok Wrangler 4GCreature — Elf Druid Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on target creature you control. 3/3
Primal Forcemage 2GCreature — Elf Shaman Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. 2/2
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