Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Gladecover Scout

G · Creature — Elf Scout

Hexproof (This creature can't be the target of spells or abilities your opponents control.) 1/1

Similar cards

Color identity:
NameManaTypeText
Lord Windgrace 2BRGLegendary Planeswalker — Windgrace [+2]: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card. [−3]: Return up to two target land cards from your graveyard to the battlefield. [−11]: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk. Lord Windgrace can be your commander. Loyalty 5
Deeproot Elite 1GCreature — Merfolk Warrior Whenever another Merfolk enters the battlefield under your control, put a +1/+1 counter on target Merfolk you control. 1/1
Gelatinous Genesis XXGSorcery Create X X/X green Ooze creature tokens.
Kazandu Tuskcaller 1GCreature — Human Shaman Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-5 1/1 {T}: Create a 3/3 green Elephant creature token. LEVEL 6+ 1/1 {T}: Create two 3/3 green Elephant creature tokens. 1/1
Norwood Riders 3GCreature — Elf Norwood Riders can't be blocked by more than one creature. 3/3
Wilson, Refined Grizzly 1GLegendary Creature — Bear Warrior This spell can't be countered. Vigilance, reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Choose a Background (You can have a Background as a second commander.) 2/2
Fresh Meat 3GInstant Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Shield of Duty and Reason WEnchantment — Aura Enchant creature Enchanted creature has protection from green and from blue.
Incubation Druid 1GCreature — Elf Druid {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2
Dramatic Entrance 3GGInstant You may put a green creature card from your hand onto the battlefield.
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