Card Codex

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17 May 2024: Card library updated.

Gladehart Cavalry

5GG · Creature — Elf Knight

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life. 6/6

Similar cards

Color identity:
NameManaTypeText
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Sacred Foundry Land — Mountain Plains ({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Steam Vents Land — Island Mountain ({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Stomping Ground Land — Mountain Forest ({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Temple Garden Land — Forest Plains ({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Watery Grave Land — Island Swamp ({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
Patient Turtle 2GGCreature — Turtle Patient Turtle enters the battlefield with two +1/+1 counters on it if you didn't go first this game. 3/3
Inspiring Commander 4WWCreature — Human Soldier Whenever another creature with power 2 or less enters the battlefield under your control, you gain 1 life and draw a card. 1/4
Tattered Mummy 1BCreature — Zombie Jackal When Tattered Mummy dies, each opponent loses 2 life. 1/2
Backup Agent 1WCreature — Human Citizen When Backup Agent enters the battlefield, put a +1/+1 counter on target creature. 1/1
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