Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glamer Spinners

4W/U · Creature — Faerie Wizard

Flash Flying When Glamer Spinners enters the battlefield, attach all Auras enchanting target permanent to another permanent with the same controller. 2/4

Similar cards

Color identity:
NameManaTypeText
Mastery of the Unseen 1WEnchantment Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Pyromancer's Gauntlet 5Artifact If a red instant or sorcery spell you control or a red planeswalker you control would deal damage to a permanent or player, it deals that much damage plus 2 to that permanent or player instead.
Archon of Redemption 3WWCreature — Archon Flying Whenever Archon of Redemption or another creature with flying enters the battlefield under your control, you may gain life equal to that creature's power. 3/4
Spirit of the Aldergard 3GSnow Creature — Bear Spirit When Spirit of the Aldergard enters the battlefield, search your library for a snow land card, reveal it, put it into your hand, then shuffle. Spirit of the Aldergard gets +1/+0 for each other snow permanent you control. 0/4
Lulu, Loyal Hollyphant 3WLegendary Creature — Elephant Angel Flying At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them. Choose a Background (You can have a Background as a second commander.) 3/2
Lost to Legend WWInstant Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)
Honor-Worn Shaku 3Artifact {T}: Add {C}. Tap an untapped legendary permanent you control: Untap Honor-Worn Shaku.
Dormant Sliver 2GUCreature — Sliver All Sliver creatures have defender. All Slivers have "When this permanent enters the battlefield, draw a card." 2/2
Convenient Target REnchantment — Aura Enchant creature When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. {2}{R}: Return Convenient Target from your graveyard to your hand.
Preening Champion 2UCreature — Bird Knight Flying When Preening Champion enters the battlefield, create a 1/1 blue and red Elemental creature token. 2/2
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