Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glamerdye

1U · Instant

Change the text of target spell or permanent by replacing all instances of one color word with another. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Similar cards

Color identity:
NameManaTypeText
Aven Liberator 2WWCreature — Bird Soldier Flying Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn. 2/3
Spiketail Drake 3UUCreature — Drake Flying Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}. 3/3
Spiketail Drakeling 1UUCreature — Drake Flying Sacrifice Spiketail Drakeling: Counter target spell unless its controller pays {2}. 2/2
Spiketail Hatchling 1UCreature — Drake Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}. 1/1
Cursed Monstrosity 4BCreature — Horror Flying Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card. 4/3
Overrule XWUInstant Counter target spell unless its controller pays {X}. You gain X life.
Psychic Allergy 3UUEnchantment As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
Morselhoarder 4R/GR/GCreature — Elemental Morselhoarder enters the battlefield with two -1/-1 counters on it. Remove a -1/-1 counter from Morselhoarder: Add one mana of any color. 6/4
Time Warp 3UUSorcery Target player takes an extra turn after this one.
Lazotep Plating 1UInstant Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
Page 125