M:tG card similarity search
2GW · Enchantment
Tap an untapped creature you control: Tap target artifact or creature.
Name | Mana | Type | Text |
---|---|---|---|
Toils of Night and Day | 2U | Instant — Arcane | You may tap or untap target permanent, then you may tap or untap another target permanent. |
Hidden Strings | 1U | Sorcery | You may tap or untap target permanent, then you may tap or untap another target permanent. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
Corrupted Key | B | Artifact — Key | As long as Corrupted Key is tapped, creatures you control have menace and deathtouch. |
Time of Ice | 3U | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III — Return all tapped creatures to their owners' hands. |
Turnabout | 2UU | Instant | Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. |
Saiba Trespassers | 4U | Artifact Creature — Moonfolk Rogue | Channel — {3}{U}, Discard Saiba Trespassers: Tap up to two target creatures you don't control. Those creatures don't untap during their controller's next untap step. 3/5 |
Darksteel Forge | 9 | Artifact | Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.) |
Avacynian Priest | 1W | Creature — Human Cleric | {1}, {T}: Tap target non-Human creature. 1/2 |
Sigardian Priest | 1W | Creature — Human Cleric | {1}, {T}: Tap target non-Human creature. 1/2 |
Vodalian War Machine | 1UU | Creature — Wall | Defender (This creature can't attack.) Tap an untapped Merfolk you control: Vodalian War Machine can attack this turn as though it didn't have defender. Tap an untapped Merfolk you control: Vodalian War Machine gets +2/+1 until end of turn. When Vodalian War Machine dies, destroy all Merfolk tapped this turn to pay for its abilities. 0/4 |