M:tG card similarity search
4WW · Creature — Bird Cleric
Flying {5}{W}: The next time damage would be dealt to Glarecaster and/or you this turn, that damage is dealt to any target instead. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Aven Tactician | 4W | Creature — Bird Soldier | Flying When Aven Tactician enters the battlefield, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) 2/3 |
Arbalest Elite | 2WW | Creature — Human Archer | {2}{W}, {T}: Arbalest Elite deals 3 damage to target attacking or blocking creature. Arbalest Elite doesn't untap during your next untap step. 2/3 |
The Fall of Kroog | 4RR | Sorcery | Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control. |
Celestial Regulator | 1WU | Creature — Angel Advisor | Flying When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step. 2/3 |
Marsh Threader | 1W | Creature — Kor Scout | Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 2/1 |
Crimson Hellkite | 6RRR | Creature — Dragon | Flying {X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana on X. 6/6 |
Last-Ditch Effort | R | Instant | Sacrifice any number of creatures. Last-Ditch Effort deals that much damage to any target. |
Matsu-Tribe Birdstalker | 2GG | Creature — Snake Warrior Archer | Whenever Matsu-Tribe Birdstalker deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step. {G}: Matsu-Tribe Birdstalker gains reach until end of turn. (It can block creatures with flying.) 2/2 |
Linvala, Shield of Sea Gate | 1WU | Legendary Creature — Angel Wizard | Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn. 3/3 |
Crackle with Power | XXXRR | Sorcery | Crackle with Power deals five times X damage to each of up to X targets. |