Card Codex

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17 May 2024: Card library updated.

Glass Asp

1GG · Creature — Snake

Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step. 2/1

Similar cards

Color identity:
NameManaTypeText
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Astral Drift 2WEnchantment Whenever you cycle Astral Drift or cycle another card while Astral Drift is on the battlefield, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.)
Victorious Destruction 4RSorcery Destroy target artifact or land. Its controller loses 1 life.
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Sword of Body and Mind 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}
Dark Favor 1BEnchantment — Aura Enchant creature When Dark Favor enters the battlefield, you lose 1 life. Enchanted creature gets +3/+1.
Check for Traps 1BSorcery Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
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