M:tG card similarity search
1GG · Creature — Snake
Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step. 2/1
Name | Mana | Type | Text |
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Ironscale Hydra | 3GG | Creature — Hydra | If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra. 5/5 |
Sakura-Tribe Springcaller | 3G | Creature — Snake Shaman | At the beginning of your upkeep, add {G}. Until end of turn, you don't lose this mana as steps and phases end. 2/4 |
Mogis, God of Slaughter | 2BR | Legendary Enchantment Creature — God | Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature. 7/5 |
Erosion | UUU | Enchantment — Aura | Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays {1} or 1 life. |
Cursed Land | 2BB | Enchantment — Aura | Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. |
Rotwidow Pack | 2BG | Creature — Spider | Reach {3}{B}{G}, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control. 2/4 |
Avacynian Missionaries | 3W | Creature — Human Cleric | At the beginning of your end step, if Avacynian Missionaries is equipped, transform it. 3/3 |
Tomik, Wielder of Law | 1WB | Legendary Creature — Human Advisor | Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.) Flying, vigilance Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card. 2/4 |
Spiritual Sanctuary | 2WW | Enchantment | At the beginning of each player's upkeep, if that player controls a Plains, they gain 1 life. |
Farrel's Zealot | 1WW | Creature — Human | Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn. 2/2 |