Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glassblower's Puzzleknot

2 · Artifact

When Glassblower's Puzzleknot enters the battlefield, scry 2, then you get {E}{E}. (You get two energy counters. To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) {2}{U}, Sacrifice Glassblower's Puzzleknot: Scry 2, then you get {E}{E}.

Similar cards

Color identity:
NameManaTypeText
Skybridge Towers Land Skybridge Towers enters the battlefield tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice Skybridge Towers: Draw a card.
The Autonomous Furnace Land — Sphere The Autonomous Furnace enters the battlefield tapped. {T}: Add {R}. {1}{R}, {T}, Sacrifice The Autonomous Furnace: Draw a card.
The Dross Pits Land — Sphere The Dross Pits enters the battlefield tapped. {T}: Add {B}. {1}{B}, {T}, Sacrifice The Dross Pits: Draw a card.
The Fair Basilica Land — Sphere The Fair Basilica enters the battlefield tapped. {T}: Add {W}. {1}{W}, {T}, Sacrifice The Fair Basilica: Draw a card.
The Hunter Maze Land — Sphere The Hunter Maze enters the battlefield tapped. {T}: Add {G}. {1}{G}, {T}, Sacrifice The Hunter Maze: Draw a card.
The Surgical Bay Land — Sphere The Surgical Bay enters the battlefield tapped. {T}: Add {U}. {1}{U}, {T}, Sacrifice The Surgical Bay: Draw a card.
Tramway Station Land Tramway Station enters the battlefield tapped. {T}: Add {B} or {R}. {2}{B}{R}, {T}, Sacrifice Tramway Station: Draw a card.
Waterfront District Land Waterfront District enters the battlefield tapped. {T}: Add {U} or {B}. {2}{U}{B}, {T}, Sacrifice Waterfront District: Draw a card.
Forsaken Crossroads Land Forsaken Crossroads enters the battlefield tapped. As Forsaken Crossroads enters the battlefield, choose a color. When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. {T}: Add one mana of the chosen color.
Six-y Beast 3RCreature — Beast As Six-y Beast enters the battlefield, you secretly put six or fewer +1/+1 counters on it, then an opponent guesses the number of counters. If that player guesses right, sacrifice Six-y Beast after it enters the battlefield. 0/0
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