Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glasses of Urza

1 · Artifact

{T}: Look at target player's hand.

Similar cards

Color identity:
NameManaTypeText
Stranglehold 3REnchantment Your opponents can't search libraries. If an opponent would begin an extra turn, that player skips that turn instead.
Fell Stinger 2BCreature — Zombie Scorpion Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Fell Stinger exploits a creature, target player draws two cards and loses 2 life. 3/2
Murk Strider 3UCreature — Eldrazi Processor Devoid (This card has no color.) When Murk Strider enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, return target creature to its owner's hand. 3/2
Narset, Parter of Veils 1UULegendary Planeswalker — Narset Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Loyalty 5
Flames of the Blood Hand 2RInstant Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
Sirocco 1RInstant Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
Cerebral Vortex 1URInstant Target player draws two cards, then Cerebral Vortex deals damage to that player equal to the number of cards they've drawn this turn.
Kemuri-Onna 4BCreature — Spirit When Kemuri-Onna enters the battlefield, target player discards a card. Whenever you cast a Spirit or Arcane spell, you may return Kemuri-Onna to its owner's hand. 3/3
Blossom Prancer 3GGCreature — Spirit Reach When Blossom Prancer enters the battlefield, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life. 4/4
Index USorcery Look at the top five cards of your library, then put them back in any order.
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