Card Codex

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17 May 2024: Card library updated.

Glen Elendra Liege

1U/BU/BU/B · Creature — Faerie Knight

Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1. 2/3

Similar cards

Color identity:
NameManaTypeText
Dracoplasm URCreature — Shapeshifter Flying As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness. {R}: Dracoplasm gets +1/+0 until end of turn. 0/0
Soulcatchers' Aerie 1WEnchantment Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie. Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
Brenard, Ginger Sculptor 1GWULegendary Creature — Human Artificer Each creature you control that's a Food or a Golem gets +2/+2 and has trample. Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's a 1/1 Food Golem artifact creature in addition to its other types and it has "{2}, {T}, Sacrifice this artifact: You gain 3 life." 3/3
Seraph of Dawn 2WWCreature — Angel Flying, lifelink 2/4
Night Clubber 1BBCreature — Human Warrior When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn. Blitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 2/2
Icewrought Sentry 2UCreature — Elemental Soldier Vigilance Whenever Icewrought Sentry attacks, you may pay {1}{U}. When you do, tap target creature an opponent controls. Whenever you tap an untapped creature an opponent controls, Icewrought Sentry gets +2/+1 until end of turn. 2/3
Oakheart Dryads 2GEnchantment Creature — Nymph Dryad Constellation — Whenever Oakheart Dryads or another enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 2/3
Gang of Elk 5GCreature — Elk Beast Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it. 5/4
Blood Age General 1RCreature — Spirit Warrior {T}: Attacking Spirits get +1/+0 until end of turn. 2/2
Fang of the Pack 5GCreature — Wolf Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) 5/3
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