M:tG card similarity search
3U · Creature — Faerie Wizard
Flying Whenever you cast a spell during an opponent's turn, you may return target creature you control to its owner's hand. 1/3
Name | Mana | Type | Text |
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Setessan Battle Priest | 1W | Creature — Human Cleric | Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life. 1/3 |
Brightling | 1WW | Creature — Shapeshifter | {W}: Brightling gains vigilance until end of turn. {W}: Brightling gains lifelink until end of turn. {W}: Return Brightling to its owner's hand. {1}: Brightling gets +1/-1 or -1/+1 until end of turn. 3/3 |
Liesa, Shroud of Dusk | 2WWB | Legendary Creature — Angel | Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life. 5/5 |
Phyrexian Missionary | 1W | Creature — Phyrexian Human Cleric | Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Lifelink When Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand. 2/3 |
Wumpus Aberration | 3G | Creature — Eldrazi Beast | Devoid (This card has no color.) When you cast this spell, if {C} wasn't spent to cast it, target opponent may put a creature card from their hand onto the battlefield. Trample 6/6 |
Firebrand Archer | 1R | Creature — Human Archer | Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent. 2/1 |
Norin the Wary | R | Legendary Creature — Human Warrior | When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step. 2/1 |
Donal, Herald of Wings | 2UU | Legendary Creature — Human Wizard | Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.) 3/3 |
Connecting the Dots | 1R | Enchantment | Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) {1}{R}, Discard your hand, Sacrifice Connecting the Dots: Put all cards exiled with Connecting the Dots into their owners' hands. |
Tovolar's Magehunter | Creature — Werewolf | Whenever an opponent casts a spell, Tovolar's Magehunter deals 2 damage to that player. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar's Magehunter. 5/5 |