M:tG card similarity search
2U · Creature — Licid
{U}, {T}: Gliding Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. Enchanted creature has flying. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Cathar's Call | 2W | Enchantment — Aura | Enchant creature Enchanted creature has vigilance and "At the beginning of your end step, create a 1/1 white Human creature token." |
Evanescent Intellect | U | Enchantment — Aura | Enchant creature Enchanted creature has "{1}{U}, {T}: Target player mills three cards." |
Daxos the Returned | 1WB | Legendary Creature — Zombie Soldier | Whenever you cast an enchantment spell, you get an experience counter. {1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have." 2/2 |
Death's Approach | B | Enchantment — Aura | Enchant creature Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard. |
Darksteel Mutation | 1W | Enchantment — Aura | Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types. |
Clever Distraction | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls." If Clever Distraction would be put into a graveyard from anywhere, exile it instead. | |
Cloak of Confusion | 1B | Enchantment — Aura | Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random. |
Ancestral Vengeance | BB | Enchantment — Aura | Enchant creature When Ancestral Vengeance enters the battlefield, put a +1/+1 counter on target creature you control. Enchanted creature gets -1/-1. |
Rune of Might | 1G | Enchantment — Aura Rune | Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample." |
Clutch of Undeath | 3BB | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3. |