M:tG card similarity search
3U · Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).
Name | Mana | Type | Text |
---|---|---|---|
Temporary Truce | 1W | Sorcery | Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |
Truce | 2W | Instant | Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. |
Skullclamp | 1 | Artifact — Equipment | Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1} |
Case of the Crimson Pulse | 2R | Enchantment — Case | When this Case enters the battlefield, discard a card, then draw two cards. To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.) Solved — At the beginning of your upkeep, discard your hand, then draw two cards. |
Bazaar of Baghdad | Land | {T}: Draw two cards, then discard three cards. | |
Thought Monitor | 6U | Artifact Creature — Construct | Affinity for artifacts Flying When Thought Monitor enters the battlefield, draw two cards. 2/2 |
Huddle Up | 2U | Sorcery | Assist (Another player can pay up to {2} of this spell's cost.) Two target players each draw a card. |
Jace's Triumph | 2U | Sorcery | Draw two cards. If you control a Jace planeswalker, draw three cards instead. |
Sylvan Library | 1G | Enchantment | At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library. |
Repel the Darkness | 2W | Instant | Tap up to two target creatures. Draw a card. |