M:tG card similarity search
3W · Creature — Angel
Flying {U}: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Hellkite Punisher | 5RR | Creature — Dragon | Flying {R}: Hellkite Punisher gets +1/+0 until end of turn. 6/6 |
Pearl Dragon | 4WW | Creature — Dragon | Flying {1}{W}: Pearl Dragon gets +0/+1 until end of turn. 4/4 |
Shivan Dragon | 4RR | Creature — Dragon | Flying (This creature can't be blocked except by creatures with flying or reach.) {R}: Shivan Dragon gets +1/+0 until end of turn. 5/5 |
Dragon Whisperer | RR | Creature — Human Shaman | {R}: Dragon Whisperer gains flying until end of turn. {1}{R}: Dragon Whisperer gets +1/+0 until end of turn. Formidable — {4}{R}{R}: Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater. 2/2 |
Living Airship | 3U | Creature — Metathran | Flying {2}{G}: Regenerate Living Airship. 2/3 |
Corporeal Projection | UR | Sorcery | Target creature you control gains myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Viral Drake | 3U | Creature — Phyrexian Drake | Flying Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) {3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/4 |
Merrow Levitator | 3U | Creature — Merfolk Wizard | {T}: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap Merrow Levitator. 2/3 |
Heroic Intervention | 1G | Instant | Permanents you control gain hexproof and indestructible until end of turn. |
Nature's Cloak | 2G | Sorcery | Green creatures you control gain forestwalk until end of turn. (They can't be blocked as long as defending player controls a Forest.) |