Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glimpse the Sun God

XW · Instant

Tap X target creatures. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Similar cards

Color identity:
NameManaTypeText
Dreamshackle Geist 1UUCreature — Spirit Flying At the beginning of combat on your turn, choose up to one — • Tap target creature. • Target creature doesn't untap during its controller's next untap step. 3/1
Courtly Provocateur 2UCreature — Human Wizard {T}: Target creature attacks this turn if able. {T}: Target creature blocks this turn if able. 1/1
Really Epic Punch 1GSorcery Target creature you control gets +2/+2 if it's a host or has augment. Then it fights target creature you don't control.
Crippling Chill 2UInstant Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
Rodolf Duskbringer 5BLegendary Creature — Vampire Angel Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn. 4/4
Pharika's Disciple 3GCreature — Centaur Warrior Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 2/3
Spurred Wolverine 4RCreature — Wolverine Beast Tap two untapped Beasts you control: Target creature gains first strike until end of turn. 3/2
Psychic Allergy 3UUEnchantment As Psychic Allergy enters the battlefield, choose a color. At the beginning of each opponent's upkeep, Psychic Allergy deals X damage to that player, where X is the number of nontoken permanents of the chosen color they control. At the beginning of your upkeep, destroy Psychic Allergy unless you sacrifice two Islands.
Energy Tap USorcery Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Thassa's Oracle UUCreature — Merfolk Wizard When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) 1/3
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