Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glint-Horn Buccaneer

1RR · Creature — Minotaur Pirate

Haste Whenever you discard a card, Glint-Horn Buccaneer deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if Glint-Horn Buccaneer is attacking. 2/4

Similar cards

Color identity:
NameManaTypeText
Lava Hounds 2RRCreature — Dog Haste When Lava Hounds enters the battlefield, it deals 4 damage to you. 4/4
Fire Prophecy 1RInstant Fire Prophecy deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Mindwarper 2BBCreature — Spirit Mindwarper enters the battlefield with three +1/+1 counters on it. {2}{B}, Remove a +1/+1 counter from Mindwarper: Target player discards a card. Activate only as a sorcery. 0/0
Shower of Coals 3RRSorcery Shower of Coals deals 2 damage to each of up to three targets. Threshold — Shower of Coals deals 4 damage to each of those permanents and/or players instead if seven or more cards are in your graveyard.
Mardu Heart-Piercer 3RCreature — Human Archer Raid — When Mardu Heart-Piercer enters the battlefield, if you attacked this turn, Mardu Heart-Piercer deals 2 damage to any target. 2/3
Deadeye Duelist 1RCreature — Human Assassin Reach {1}, {T}: Deadeye Duelist deals 1 damage to target opponent. 1/3
Orcish Artillery 1RRCreature — Orc Warrior {T}: Orcish Artillery deals 2 damage to any target and 3 damage to you. 1/3
Orcish Cannoneers 1RRCreature — Orc Warrior {T}: Orcish Cannoneers deals 2 damage to any target and 3 damage to you. 1/3
Shivan Meteor 3RRSorcery Shivan Meteor deals 13 damage to target creature. Suspend 2—{1}{R}{R} (Rather than cast this card from your hand, you may pay {1}{R}{R} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Teferi, Master of Time 2UULegendary Planeswalker — Teferi You may activate loyalty abilities of Teferi, Master of Time on any player's turn any time you could cast an instant. [+1]: Draw a card, then discard a card. [−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) [−10]: Take two extra turns after this one. Loyalty 3
Page 111