Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glintwing Invoker

4U · Creature — Human Wizard Mutant

{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Giant Badger 1GGCreature — Badger Whenever Giant Badger blocks, it gets +2/+2 until end of turn. 2/2
Sower of Temptation 2UUCreature — Faerie Wizard Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield. 2/2
Vildin-Pack Outcast 4RCreature — Werewolf Horror Trample {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. {5}{R}{R}: Transform Vildin-Pack Outcast. 4/4
Legion Lieutenant WBCreature — Vampire Knight Other Vampires you control get +1/+1. 2/2
Scorchwalker 3RCreature — Elemental Bloodrush — {1}{R}{R}, Discard Scorchwalker: Target attacking creature gets +5/+1 until end of turn. 5/1
Tattermunge Duo 2R/GCreature — Goblin Warrior Shaman Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 2/3
Kumena's Speaker GCreature — Merfolk Shaman Kumena's Speaker gets +1/+1 as long as you control another Merfolk or an Island. 1/1
Shaggy Camel 3WHost Creature — Camel When this creature enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3
Consuming Rage Sorcery Whenever a Minotaur attacks this turn, it gets +2/+0 until end of turn. Destroy that creature at end of combat.
Hedron Blade 1Artifact — Equipment Equipped creature gets +1/+1. Whenever equipped creature becomes blocked by one or more colorless creatures, it gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Page 137