Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glintwing Invoker

4U · Creature — Human Wizard Mutant

{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Greymond, Avacyn's Stalwart 2WWLegendary Creature — Human Soldier As Greymond, Avacyn's Stalwart enters the battlefield, choose two abilities from among first strike, vigilance, and lifelink. Humans you control have each of the chosen abilities. As long as you control four or more Humans, Humans you control get +2/+2. 3/4
Flailing Drake 3GCreature — Drake Flying Whenever Flailing Drake blocks or becomes blocked by a creature, that creature gets +1/+1 until end of turn. 2/3
Join Shields 3GWInstant Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can't be the targets of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy them.)
Foam Weapons Kiosk Artifact — Attraction Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.
Koth's Courier 1RRCreature — Human Rogue Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/3
Michiko's Reign of Truth 1WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
Turn Against 4RInstant Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Mayhem Patrol 1RCreature — Devil Warrior Menace (This creature can't be blocked except by two or more creatures.) Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 1/2
Waterspout Weavers 3UUCreature — Merfolk Wizard Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn. 3/3
Archmage of Echoes 4UCreature — Faerie Wizard Flying, ward {2} Whenever you cast a Faerie or Wizard permanent spell, copy it. (The copy becomes a token.) 4/4
Page 260