Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glintwing Invoker

4U · Creature — Human Wizard Mutant

{7}{U}: Glintwing Invoker gets +3/+3 and gains flying until end of turn. 3/3

Similar cards

Color identity:
NameManaTypeText
Dreamspoiler Witches 3BCreature — Faerie Wizard Flying Whenever you cast a spell during an opponent's turn, you may have target creature get -1/-1 until end of turn. 2/2
A-Kargan Intimidator 1RCreature — Human Warrior Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • Target Warrior gets +1/+1 and gains trample until end of turn. • Target creature becomes a Coward until end of turn. 3/1
Merfolk Thaumaturgist 2UCreature — Merfolk Wizard {T}: Switch target creature's power and toughness until end of turn. 1/2
Teferi's Drake 2UCreature — Drake Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 3/2
Tolarian Drake 2UCreature — Drake Flying Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) 2/4
Accorder Paladin 1WCreature — Human Knight Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 3/1
Hexgold Hoverwings 3WArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}
Pyretic Charge 4RSorcery Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn. Plot {3}{R} (You may pay {3}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Mtenda Herder WCreature — Human Scout Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1
Disciple of the Old Ways 1GCreature — Human Warrior {R}: Disciple of the Old Ways gains first strike until end of turn. 2/2
Page 279