M:tG card similarity search
5G · Creature — Phyrexian Beast
Haste, toxic 3 (Players dealt combat damage by this creature also get three poison counters.) Glissa's Retriever can't be blocked by creatures with power 2 or less. Corrupted — When Glissa's Retriever dies, exile it. When you do, return up to X target cards from your graveyard to your hand, where X is the number of opponents who have three or more poison counters. 6/6
Name | Mana | Type | Text |
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Sly Instigator | 3U | Creature — Human Wizard | {U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) 2/4 |
Feral Animist | 1RG | Creature — Goblin Shaman | {3}: Feral Animist gets +X/+0 until end of turn, where X is its power. 2/1 |
Durable Coilbug | 1B | Creature — Insect | {4}{B}: Return Durable Coilbug from your graveyard to your hand. 2/2 |
Great Sable Stag | 1GG | Creature — Elk | This spell can't be countered. Protection from blue and from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue or black.) 3/3 |
Painbringer | 2BB | Creature — Human Minion | {T}, Exile any number of cards from your graveyard: Target creature gets -X/-X until end of turn, where X is the number of cards exiled this way. 1/1 |
Seething Skitter-Priest | 2WB | Creature — Phyrexian Cleric | Toxic 1 When Seething Skitter-Priest enters the battlefield, creatures you control and creature cards in your hand perpetually gain "When this creature dies, create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and 'This creature can't block.'" 3/3 |
Only the Best | 1W | Sorcery — Adventure | Return target Booster Fun card from your graveyard to your hand. |
Lupine Prototype | 2 | Artifact Creature — Wolf Construct | Lupine Prototype can't attack or block unless a player has no cards in hand. 5/5 |
Garruk's Uprising | 2G | Enchantment | When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card. |
Deep-Sea Terror | 4UU | Creature — Serpent | Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard. 6/6 |