M:tG card similarity search
3 · Artifact
Glistening Sphere enters the battlefield tapped. When Glistening Sphere enters the battlefield, proliferate. {T}: Add one mana of any color. Corrupted — {T}: Add three mana of any one color. Activate only if an opponent has three or more poison counters.
Name | Mana | Type | Text |
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Predation Steward | 1G | Creature — Phyrexian Elf Warrior | Predation Steward enters the battlefield with two oil counters on it. {2}{G}, {T}, Remove an oil counter from Predation Steward: Target creature gets +2/+2 until end of turn. Activate only as a sorcery. 2/2 |
Agent's Toolkit | 1GU | Artifact — Clue | Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever a creature enters the battlefield under your control, you may move a counter from Agent's Toolkit onto that creature. {2}, Sacrifice Agent's Toolkit: Draw a card. |
Gilded Drake | 1U | Creature — Drake | Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal. 3/3 |
Deathless Ancient | 4BB | Creature — Vampire Knight | Flying Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand. 4/4 |
Arboreal Grazer | G | Creature — Sloth Beast | Reach When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped. 0/3 |
Half-Squirrel, Half- | Creature — Squirrel | Whenever a nontoken creature enters the battlefield, Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.) -1/-0 | |
Contortionist Troupe | XG | Creature — Human | Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. 0/0 |
Restless Vents | Land | Restless Vents enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card. | |
Price of Glory | 2R | Enchantment | Whenever a player taps a land for mana, if it's not that player's turn, destroy that land. |
Rogue Class | UB | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. {1}{U}{B}: Level 2 Creatures you control have menace. {2}{U}{B}: Level 3 You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells. |