M:tG card similarity search
GW · Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
Name | Mana | Type | Text |
---|---|---|---|
Relic Seeker | 1W | Creature — Human Soldier | Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When Relic Seeker becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. 2/2 |
Merchant Scroll | 1U | Sorcery | Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle. |
Idyllic Tutor | 2W | Sorcery | Search your library for an enchantment card, reveal it, put it into your hand, then shuffle. |
Safewright Quest | G/W | Sorcery | Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle. |
Hedron Alignment | 2U | Enchantment | Hexproof At the beginning of your upkeep, you may reveal your hand. If you do, you win the game if you own a card named Hedron Alignment in exile, in your hand, in your graveyard, and on the battlefield. {1}{U}: Scry 1. |
Ratcatcher | 4BB | Creature — Ogre Rogue | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle. 4/4 |
Sphinx Summoner | 3UB | Artifact Creature — Sphinx | Flying When Sphinx Summoner enters the battlefield, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle. 3/3 |
Fabricate | 2U | Sorcery | Search your library for an artifact card, reveal it, put it into your hand, then shuffle. |
Invasion of Kaldheim | 3R | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way. |
Wirewood Herald | 1G | Creature — Elf | When Wirewood Herald dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle. 1/1 |