Card Codex

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17 May 2024: Card library updated.

Gloomfang Mauler

5BB · Creature — Nightmare

Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.) Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Menace 5/5

Similar cards

Color identity:
NameManaTypeText
True Identity 1WEnchantment Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Dusk Mangler 5BBCreature — Horror As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card, and loses 4 life. 5/4
Slimefoot, the Stowaway 1BGLegendary Creature — Fungus Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life. {4}: Create a 1/1 green Saproling creature token. 2/3
Iron Verdict 2WInstant Iron Verdict deals 5 damage to target tapped creature. Foretell {W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Bring Down 3WSorcery Assist (Another player can pay up to {3} of this spell's cost.) Destroy target creature with power 4 or greater.
Lightning-Core Excavator 1Artifact Creature — Golem {5}, {T}, Sacrifice Lightning-Core Excavator: It deals 3 damage to any target. 0/3
Island of Wak-Wak Land {T}: Target creature with flying has base power 0 until end of turn.
Callous Dismissal 1USorcery Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Fighter Class RWEnchantment — Class (Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{R}{W}: Level 2 Equip abilities you activate cost {2} less to activate. {3}{R}{W}: Level 3 Whenever a creature you control attacks, up to one target creature blocks it this combat if able.
Voldaren Thrillseeker 2RCreature — Vampire Warrior Backup 2 (When this creature enters the battlefield, put two +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) {1}, Sacrifice this creature: It deals damage equal to its power to any target. 1/1
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