M:tG card similarity search
3BB · Sorcery
Destroy target creature. If that creature was green or white, its controller discards a card.
Name | Mana | Type | Text |
---|---|---|---|
Adventurers' Guildhouse | Land | Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) | |
Argoth, Sanctum of Nature | Land | Argoth, Sanctum of Nature enters the battlefield tapped unless you control a legendary green creature. {T}: Add {G}. {2}{G}{G}, {T}: Create a 2/2 green Bear creature token, then mill three cards. Activate only as a sorcery. (Melds with Titania, Voice of Gaea.) | |
Fresh Meat | 3G | Instant | Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn. |
Gilt-Leaf Ambush | 2G | Tribal Instant — Elf | Create two 1/1 green Elf Warrior creature tokens. Clash with an opponent. If you win, those creatures gain deathtouch until end of turn. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) |
Broodhatch Nantuko | 1G | Creature — Insect Druid | Whenever Broodhatch Nantuko is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Rakshasa's Secret | 2B | Sorcery | Target opponent discards two cards. Mill two cards. |
A-Master of Winds | 2UU | Creature — Sphinx Wizard | Flying When Master of Winds enters the battlefield, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn. 1/5 |
Dreampod Druid | 1G | Creature — Human Druid | At the beginning of each upkeep, if Dreampod Druid is enchanted, create a 1/1 green Saproling creature token. 2/2 |
Mortality Spear | 2BG | Instant | This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent. |
Deadly Plot | 3B | Instant | Choose one — • Destroy target creature or planeswalker. • Return target Zombie creature card from your graveyard to the battlefield tapped. |