M:tG card similarity search
2G · Legendary Creature — Elf Noble
Whenever you scry, choose one and Glorfindel, Dauntless Rescuer gets +1/+1 until end of turn. • Glorfindel must be blocked this turn if able. • Glorfindel can't be blocked by more than one creature each combat this turn. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Relic Runner | 1U | Creature — Human Rogue | Relic Runner can't be blocked if you've cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.) 2/1 |
Skyblinder Staff | 1 | Artifact — Equipment | Equipped creature gets +1/+0 and can't be blocked by creatures with flying. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |
Sword Coast Serpent | 5UU | Creature — Serpent Dragon | Sword Coast Serpent can't be blocked as long as you've cast a noncreature spell this turn. 6/6 |
Clockwork Droid | 2 | Artifact Creature — Robot | You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.) 3/1 |
Cephalid Inkshrouder | 2U | Creature — Cephalid | Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.) 2/1 |
Seafloor Stalker | 2U | Creature — Merfolk Rogue | {4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 2/3 |
Gaea's Protector | 3G | Creature — Elemental Warrior | Gaea's Protector must be blocked if able. 4/2 |
Prowling Nightstalker | 3B | Creature — Nightstalker | Prowling Nightstalker can't be blocked except by black creatures. 2/2 |
Vorrac Battlehorns | 2 | Artifact — Equipment | Equipped creature has trample and can't be blocked by more than one creature. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.) |
Whispersilk Cloak | 3 | Artifact — Equipment | Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2} |