Card Codex

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17 May 2024: Card library updated.

Glorifier of Dusk

3WW · Creature — Vampire Soldier

Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Gimli's Fury 1RInstant Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
Cauldron Haze 1W/BInstant Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Cauldron of Souls 5Artifact {T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Power Taint 1UEnchantment — Aura Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
Battleflight Eagle 4WCreature — Bird Flying When Battleflight Eagle enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2
Loxodon Stalwart 3WWCreature — Elephant Soldier Vigilance {W}: Loxodon Stalwart gets +0/+1 until end of turn. 3/3
Ribbons of Night 4BSorcery Ribbons of Night deals 4 damage to target creature and you gain 4 life. If {U} was spent to cast this spell, draw a card.
Mount Doom Legendary Land {T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Seht's Tiger 2WWCreature — Cat Flash (You may cast this spell any time you could cast an instant.) When Seht's Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.) 3/3
Assquatch 4RCreature — Donkey Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 3.5/3.5
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