M:tG card similarity search
3GG · Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
Name | Mana | Type | Text |
---|---|---|---|
Strength in Numbers | 1G | Instant | Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures. |
Barrage of Boulders | 2R | Sorcery | Barrage of Boulders deals 1 damage to each creature you don't control. Ferocious — If you control a creature with power 4 or greater, creatures can't block this turn. |
Tromp the Domains | 5G | Sorcery | Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control. |
Dauthi Embrace | 2B | Enchantment | {B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) |
Flame Fusillade | 3R | Sorcery | Until end of turn, permanents you control gain "{T}: This permanent deals 1 damage to any target." |
Targ Nar, Demon-Fang Gnoll | RG | Legendary Creature — Gnoll | Pack tactics — Whenever Targ Nar, Demon-Fang Gnoll attacks, if you attacked with creatures with total power 6 or greater this combat, attacking creatures get +1/+0 until end of turn. {2}{R}{G}: Double Targ Nar's power and toughness until end of turn. 2/2 |
Nahiri's Machinations | 1W | Enchantment | At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature. |
Cultist of the Absolute | B | Legendary Enchantment — Background | Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep, sacrifice a creature." |
Vault 75: Middle School | 2WW | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile all creatures with power 4 or greater. II, III — Put a +1/+1 counter on each creature you control. |
Bastion Mastodon | 5 | Artifact Creature — Elephant | {W}: Bastion Mastodon gains vigilance until end of turn. 4/5 |