M:tG card similarity search
3GG · Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
Name | Mana | Type | Text |
---|---|---|---|
Burn Bright | 2R | Instant | Creatures you control get +2/+0 until end of turn. |
Charge | W | Instant | Creatures you control get +1/+1 until end of turn. |
Chorus of Woe | B | Sorcery | Creatures you control get +1/+0 until end of turn. |
Desperate Charge | 2B | Sorcery | Creatures you control get +2/+0 until end of turn. |
Ethereal Guidance | 2W | Sorcery | Creatures you control get +2/+1 until end of turn. |
Flourish | 4GW | Sorcery | Creatures you control get +2/+2 until end of turn. |
Gerrard's Battle Cry | W | Enchantment | {2}{W}: Creatures you control get +1/+1 until end of turn. |
Glorious Charge | 1W | Instant | Creatures you control get +1/+1 until end of turn. |
Inspired Charge | 2WW | Instant | Creatures you control get +2/+1 until end of turn. |
Leonin Sun Standard | 2 | Artifact | {1}{W}: Creatures you control get +1/+1 until end of turn. |