Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Glorious Sunrise

3GG · Enchantment

At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.

Similar cards

Color identity:
NameManaTypeText
Noble Stand 4WEnchantment Whenever a creature you control blocks, you gain 2 life.
Rouse the Mob RInstant Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
Graf Mole 2GCreature — Mole Beast Whenever you sacrifice a Clue, you gain 3 life. 2/4
Sea Gate Banneret WCreature — Kor Warrior {4}{W}: Creatures you control get +1/+1 until end of turn. 1/2
Threaten 2RSorcery Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. (It can attack and {T} this turn.)
Manta Riders UCreature — Merfolk {U}: Manta Riders gains flying until end of turn. 1/1
Lorehold Apprentice RWCreature — Human Cleric Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "{T}: This creature deals 1 damage to each opponent." 2/2
Karfell Kennel-Master 4BCreature — Zombie Berserker When Karfell Kennel-Master enters the battlefield, up to two target creatures each get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.) 4/4
Moment of Craving 1BInstant Target creature gets -2/-2 until end of turn. You gain 2 life.
Locthwain Scorn 1BSorcery — Adventure Target creature gets -3/-3 until end of turn. You gain 2 life.
Page 180