M:tG card similarity search
3GG · Enchantment
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
| Name | Mana | Type | Text |
|---|---|---|---|
| Abyssal Nocturnus | 1BB | Creature — Horror | Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2 |
| Indulging Patrician | 1WB | Creature — Vampire Noble | Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your end step, if you gained 3 or more life this turn, each opponent loses 3 life. 1/4 |
| Ajani's Mantra | 1W | Enchantment | At the beginning of your upkeep, you may gain 1 life. |
| Curious Obsession | U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals combat damage to a player, you may draw a card." At the beginning of your end step, if you didn't attack with a creature this turn, sacrifice Curious Obsession. |
| Lich's Caress | 3BB | Sorcery | Destroy target creature. You gain 3 life. |
| Camaraderie | 4GW | Sorcery | You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn. |
| Bulwark Giant | 5W | Creature — Giant Soldier | When Bulwark Giant enters the battlefield, you gain 5 life. 3/6 |
| Burning Sun's Fury | 1R | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Up to two target creatures each get +2/+0 and gain haste until end of turn. |
| Dune Diviner | 2G | Creature — Naga Cleric | {1}, Tap an untapped Desert you control: You gain 1 life. 2/3 |
| Taniwha | 3UU | Legendary Creature — Serpent | Trample Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) At the beginning of your upkeep, all lands you control phase out. (They phase in before you untap during your next untap step.) 7/7 |